This is a short interactive story with branches that is equivalent to roughly four or five pages of text. It was made in a short time following the theme "Multiple endings", and that's exactly what you'll find: four conclusive endings, a bunch of non-conclusive ones and, on top of that, a secret ending (the true one) that will only get unlocked if you meet a certain condition.


Jam

This was going to be a submission for the One Hour Game Jam 482, but I decided to use this game to test a dialogue system that I was crafting for Unity, and I ended up making some additions and improvements to the whole system, so I thought this didn't quite fit the spirit and nature of the jam.

Context

I'm making one minigame a week. Each of them takes me from between 1 and 2 hours to around 6, depending on how many sprites and behaviours there are. As a general rule, I try to keep the total time at the lower side of that range (even after accounting for a good 15-45 minutes of fine-tuning and polishing).


Why am I doing this?

For me, this is a little exercise in game design. The duration and scope allow me to keep doing this regularly and, while any game made in such a short time must be necessarily simple (and the possibilities are therefore limited), it's still interesting to come up with ideas that suit the themes both conceptually and gameplay-wise, and try to shape them using mechanics that are as distinct as possible from each other (given the limitations).


Links

This is the link to the One Hour Game Jam, and these are other places where you can find me:

Personal website

Twitter/X

GitHub

LinkedIn

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