public Minigame _spaghettiCode = new Minigame ("One Hour Game Jam", 492);

/*You're coding spaghetti, but it's a bit of a mess and there are lots of bugs.

So debug the pasta and solve all the errors in the only sensible way to do it:

by writing random numbers until one of them turns out to be the right value.*/


Jam

This is my submission for the One Hour Game Jam 492 following the theme "Spaghetti". The jam takes place every Saturday at 19:00 CEST (in case that you want to give it a shot).


Context

I'm making one minigame a week. Each of them takes me from between 1 and 2 hours to around 6, depending on how many sprites and behaviours there are. As a general rule, I try to keep the total time at the lower side of that range (even after accounting for a good 15-45 minutes of fine-tuning and polishing).


Why am I doing this?

For me, this is a little exercise in game design. The duration and scope allow me to keep doing this regularly and, while any game made in such a short time must be necessarily simple (and the possibilities are therefore limited), it's still interesting to come up with ideas that suit the themes both conceptually and gameplay-wise, and try to shape them using mechanics that are as distinct as possible from each other (given the limitations).


Links

This is the link to the One Hour Game Jam, and these are other places where you can find me:

Personal website

Twitter/X

GitHub

LinkedIn

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